Cards

Dusknoir

Number1/100
Psychic

Dusknoir appears in Stormfront as a rare holo card with a strong Psychic-type identity. The ability Shadow Command gives it a clearer role. Damage Even and Night Spin help complete that profile.

Dusknoir
Number1/100
RarityRare Holo
HP120
Attacks2
Weaknesses1
Retreat cost3

About Dusknoir

Stormfront

Types
Psychic
Variants
HoloReverse
Retreat cost
ColorlessColorlessColorless
Traits
Stage 2

Ability

Shadow Command: Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.

Attacks

Damage EvenPsychic · Colorless-Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.
Night Spin2 Psychic · Colorless50Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.

Weaknesses

Darkness+30

Legalities

StandardNot legal

ExpandedNot legal

Stats

SetStormfront

Series-

ArtistMitsuhiro Arita

Regulation-

Release-

Prices

Cardmarket

Low€0.48

Average€2.62

Trend€3.10

TCGplayer Holofoil

Low$2.97

Mid$12.40

High$449.90

Market$12.27

TCGplayer Reverse Holofoil

Low$4.89

Mid$21.99

High$96.85

Market$4.13